Meaningful Trade: The diplomacy system should facilitate meaningful Trade between factions.Living AI Factions: The diplomacy system should make AI players and NPC factions feel like living entities through logical behavior and situational messaging.Increase Player Survivability: Keep the game fun through diplomacy even though the player might not be the ultimate victor.In AoW3 wars were often declared with no forewarning and with few counter balances. Foreshadow Behavior: The diplomacy systems should clearly manage and communicate the changing disposition between players and foreshadow likely (AI) behavior like war declarations.Diplomacy should help people achieve alternative victory goals, by protecting them from aggressors and achieve short- and longer-term goals through non-combat means. In AoW3 basically every war resulted in a fight to the death. Support Multiple Roads to Victory: Base game Planetfall offers alternate roads to victory in addition to conquering other players. For Planetfall we want to take diplomacy to a new level and set the following goals: With its war-game roots, the AoW series featured rudimentary diplomacy systems which generally resulted in you either being at war with others or in an alliance, with little in between. Hi there, welcome to this week’s Planetfall Journal, which is all about the new player vs player Diplomacy system!ĭiplomacy Goals.
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